using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
	class Sim_ULDA_302 : SimTemplate //* 学术研究 Academic Research
	{
		//[x]<b>Start of Game:</b> Draw this.Gain @ Mana |4(Crystal, Crystals).<i>(Upgrades each timea friendly minion dies)</i>.
		//<b>对战开始时：</b>抽到这张牌。获得@个法力水晶<i>（每当一个友方随从死亡时都会升级）</i>。
		
		
	}
}
